| New Delhi |
September 14, 2020 6:13:21 pm
When the French writer Ubisoft, greatest identified for its hit gaming franchises akin to ‘Murderer’s Creed’ and ‘Far Cry’, determined to do the reboot of “Prince of Persia: The Sands of Time”, it selected its studios in Pune and Mumbai to supervise the event for a remake. That is the primary time a global online game writer of Ubisoft’s stature relied on the experience of in-house studios in India to totally develop a AAA title, regardless that a remake, from the bottom up.
“What we wish to showcase is that there’s a higher management from India and it has all the time been our intention to point out that we are able to construct up collectively by means of robust competencies and experience for recreation growth,” Jean-Philippe Pieuchot, Ubisoft India Studios managing director, advised indianexpress.com in an interview.
The announcement of “Prince of Persia: The Sands of Time Remake” might improve India’s illustration within the international video video games market – not because the profitable market to promote consoles and PC video games however within the space of the event of high-profile titles focused on the western market.
Pieuchot believes the sport demonstrates what the Indian expertise is as much as within the online game growth market. “We have to guarantee that folks perceive that they will construct their profession in our trade, not solely with us, however with so many different firms. We welcome everybody.”
Initially launched in 2003, “Prince of Persia: The Sands of Time” stays one of the crucial widespread video games made by Ubisoft. The remake, which is developed by Ubisoft’s studios in Pune and Mumbai, has the identical storyline because the basic 2003 action-adventure recreation however the remastered model consists of up to date graphics, improved digicam angles and gameplay mechanics. American actor Yuri Lowenthal, who was the voice actor for the Prince within the unique 2003 recreation, has reprised his position for the remake. The final The Prince of Persia recreation was The Forgotten Sands that got here out in 2010.
“Prince of Persia: The Sands of Time Remake” is a vital milestone for the studio right here as a result of we lastly have the possession of that mission… and we are able to really tweak the design and inject into the sport what has been in our thoughts,” Prince of Persia: The Sands of Time Remake recreation director Pierre-Sylvain Gires stated. He added: “The studio has proved yr after yr that we might take increasingly more tasks. We began with High quality Management (QC), then manufacturing, and codec on main video games like Far Cry and Simply Dance. I feel it’s simply the legacy that Indian studios in Pune and Mumbai begin to create their very own video games.”
“We needed to create the sport from scratch,” stated Annu Koul, senior producer with Ubisoft Pune, the studio in control of the remake. “We went to Montreal [Ubisoft Montreal was in charge of the original 2003 title], introduced again all of the tapes right here after which we had them digitalised.”
From the start, Koul and his teammates knew the remake of “Prince of Persia: The Sands of Time” wouldn’t be a straightforward job. “By way of designing the sport, there was one skinny line which we have now to maintain in our thoughts that’s, we have now to make this recreation a nostalgia as a result of there are plenty of followers who need this again. There are lots of people who’ve already performed this recreation. So we have now to maintain that in thoughts. However on the identical time, we have now to have this recreation for the brand new gamers who didn’t have an opportunity to play the sport again then.”
Koul additionally opened on the technical challenges the group needed to face whereas designing the remake of “Prince of Persia: The Sands of Time”. “The brand new Anvil engine which we took was for the open world and we needed to create a recreation which was not an open world. The Anvil engine additionally powers the Murderer’s Creed franchise.”
One other huge technical problem was methods to implement the rewind function within the new recreation. In line with Koul, the group needed to make the rewind again time function within the engine itself. “Our most important focus was to truly maintain that unique feeling of the Prince whereas enhancing it fully,” Gires added. “So we revisited the three C’s, we improved the fight with the focused system.”
“The remake of Prince of Persia: The Sands of Time approves that it’ll deliver new lights to what we are able to count on now from this place,” Pieuchot added. Syed Abbas, Deputy Managing Director of Ubisoft India added: “The plan for us can be to maintain going and doing extra from India, as we have now been doing for the previous couple of years”.
Prince of Persia: The Sands of Time will launch January 2021 for PlayStation four, Home windows PC and Xbox One. The sport gained’t be obtainable on Nintendo Swap at launch. The sport can be backwards appropriate on the PS5 and Xbox Sequence X.
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